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Cultural and creative industries
Innovation-research in the Digital and Interactive Visual Environments (IrDIVE)
Platform
The IrDIVE platform aims at studying the interactions of individuals or groups of individuals with digital visual contents and visualization devices. The platform has innovative, interactive and immersive visualization equipment, allowing the display of high spatial resolution visual content on large projection surfaces. The platform contains an innovative virtual reality space with a unique dual-curve screen that displays dynamic content from Unity and Unreal Engine environments. Technical devices allow us to study and model behaviors from motion capture and oculometric systems, emotional responses from physiological and thermal sensors, and neural correlates of perception and cognition from NIRS and EEG systems. We also develop mathematical and algorithmic tools to analyze spatio-temporal and multimodal data obtained during interactions with digital visual environments. We are open to all academic and industrial collaborations and propose services in line with our expertise.
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Yann Coello
Director -
Mohamed Ladrouz
Technical manager -
Laurent Sparrow
Technical manager
99a boulevard Descat
Plaine Images - Bâtiment Imaginarium
59200 TOURCOING
Chiffres clés
• 50 researchers from 6 laboratories of the University of Lille in interaction with laboratories outside Lille• 285 research projects and 20 company contracts over 5 years
Effectif
Effectif total : 13
Skills
• Modelling of cultural heritage, creation of 3D content in history and art history for applications in
museography
• Analysis of behavior, cognition and emotions using digital technology
• Computational simulation of individual behavior (facial biometrics, gesture recognition…) and social
behavior (inter-individual communication, cooperation between agents in virtual reality…)
• Realistic 3D synthetic images, light modeling, multispectral analysis of images and textures, video analysis
• User experience modeling
Example(s) of projects
• Software development for the recognition of social interactions by gaze, facial expressions and gestures 🡭
• Modeling of visual perception in 3D digital environments with the objective of better understanding the phenomenon of perceptual appearance and developing neuro-biosystems offering new perspectives for autonomous biomimetic artificial vision 🡭
Collaborations/Partners/Scientific clients
Université du Littoral Côte d'Opale
International:
University of Naples (Italy), University of Minho (Portugal)
Collaborations/Partners/Private Clients
Applications sectors
- Science / Research
Services provided
museography
• Analysis of behavior, cognition and emotions using digital technology
• Computational simulation of individual behavior (facial biometrics, gesture recognition…) and social
behavior (inter-individual communication, cooperation between agents in virtual reality…)
• Creation of realistic 3D content (light modelling, multispectral analysis of images and textures, video
analysis, construction of interactive immersive environments)
Training offers
Consulting services
• Immersive and interactive virtual reality devices (TORE, VR headsets, 4k touchscreen wall, surround and 3D sound system): display of high-resolution virtual/augmented content, 3D scene modelling, simulation of interactive virtual agents
• Oculometers (EYELINK, SMI, PUPILS-LABS, FACELAB, TOBII, EYETRIBE): study of perception and visual cognition in the presence of virtual content in immersive visual environments.
• Physiological measurement devices (Biopac, EEG, NIRS, thermal camera, and nomadic systems): study of cognitive and emotional porcesses in interaction with virtual content
• Movement capture and analysis (Qualysis, force platform, goniometric combination, Real Time Localisation System): study of individual and social behaviour in virtual and augmented environments.
• Optics (multispectral camera, goniophotometer, texture image acquisition camera): Spectral analysis of visual content and modelling of textures and surfaces
• LABtest (control rooms with video and audio capture systems for companies): studies and modelling of behavior in controlled situations
Discover the detailed list of equipment: http://www.irdive.fr/?page_id=11&lang=fr
Affiliated institutions / organisations
Unit(s) of attachment
Groups/Networks/Federations
Labellisations
Regional strategic areas of activity
- Cultural and creative industries
- Applications, outreach and cognitive sciences
- Tourism, heritage and digital world